According to research, about two third of the Australian population play video or digital games. Among children and young people (5-24 years old) this percentage rises to more than 80 percent. Young people (between 15 and 24 years old) spend more than two hours per day playing games.
Having fun, relaxing, and passing time are the most commonly mentioned reasons for young people to play. This literature review focuses on recreational gaming, which is defined as playing digital games for a recreational purpose.
This literature review was a joint effort between the Commissioner for Children and Young People SA, Western Sydney University and the Centre for Resilient and Inclusive Societies.